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Wii save game file format
Wii save game file format







wii save game file format
  1. Wii save game file format how to#
  2. Wii save game file format install#
  3. Wii save game file format code#

The header area is approx 60KB, which is large enough to contain these two images at 32bpp without compression. "The Legend of Zelda: Twilight Princess")

  • The larger rectangular image when you click on the square icon (approx 70x180.
  • The small square (possibly animated) icon (48x48 pixels),.
  • wii save game file format

    When I look at the save menu there are three distinct pieces of data: This header is believed to be the image seen in the save menu, but there is no direct evidence for this. It consists of 64 byte blocks and ends in front of the first 64 byte block starting with 0x00000070 followed by 0x426B0001. The header is one big block of encrypted data at the beginning of the data.bin. LONGs or BYTEs that are fixed and therefore have the same value in each data.bin file are called magics. The two encrypted blocks of data are the header and the actual savegame files stored in the data bin. While some information in the data.bin is plaintext and can therefore be used by the script below to parse the bin-file. LONG = 4 bytes) are encoded in big endian format. So it cannot use it to create data.bin's that can be copied over to the Wii again.Īll multiple byte numbers (e.g. It does not decrypt the files contained therein to plaintext nor does it encrypt the plaintext again and reassemble the data.bin file. The script only decompiles the data.bin file. These are stored in files called data.bin. In other words, I am cheating, I just find it tiring to have my ass kicked out and having to fly back to my place to buy potions.The following Perl script can decompile a Wii savedata file which was copied from the Wii to an SD card. That leads to a room with a save statue: if you save there you are stuck in a dead end! Actually, a couple of grates with spikes prevent this from happening, but I was using some, ehem, “enhancement” by which I got no damage from this sort of things. I must have been the only person in the world to get the small key in the Sandship, then run past the first locked door, all the way toward the bow of the ship, to open the locked door there. in the article piratear wii sin chip (in Spanish “piratear” actually means “hacking” here - really!). You’ll also need the famous cIOS 249, “associated with piracy” (this stuff clearly isn’t). (*) You’ll need the homebrew channel to run this stuff on a wii.

    wii save game file format

    It’s a bit weird to play a game with someone else’s save (Link had no shield!), but still beats playing from God knows when. Then start the game, cross your fingers… yes!!!

    Wii save game file format install#

    Then, install the save game back into the wii with SG Manager. sav file is then placed in the PAL directory, replacing the one there. I just took a simple one, xvi32 to do this. In my case, one must change “SOUE” to “SOUP”, which can be done with a hex editor. sav extension) seem to differ in the first four bytes, which are just the game code.

  • Fortunately, I found this invaluable post, in which they treat the inverse problem (NTSC to PAL).
  • Of course, the Manager won’t let you transfer save games into your wii if the regions are different. The SOUE games are stored in a directory ending in “45”, while the savegames extracted from the wii to the SD by the SG Manager are in a similar directory ending in “50”. The default directory is in sd:savegames/horrible_coded_dir. First of all, the very nice SaveGame Manager GX (*) can extract (from a wii) a number of files from main.dat and put them somewhere. The “E” is bad news, I need SOAP game saves, as I have the PAL region (it is possible to run games from other regions, but that’s another story).

    Wii save game file format code#

  • But!! In my case the game code is SOUE.
  • In it, the main.dat file can be replaced by the one downloaded (easier on a PC, but I guess it could be done from a wii only, through the internet channel), then transfered back.
  • In the wii data menu, when a save game info is transferred onto a SD card, a directory is created in sd:private/wii/xxxx, where xxxx is the 4-letter code for the game.
  • A more complete one can be found in this speed-runners forum, and one of the files (Lanyari_2 or such) would suit us nicely. These are main.dat files, which is the file used by the wii to store this sort of save data. There is a project to do so explained in this post in Zelda Universe.
  • In my case, I needed a save before the point where I got stuck.
  • Not only if you are stuck: you can jump straight to advanced stages of a game (or earlier ones) for whatever reason.

    Wii save game file format how to#

    This is actually a bit hard (details below), unless you are stuck in the famous Song of the Hero bug, which is amply covered in the web (with Nintendo offering a channel just to fix it).Īnyway, I think it is interesting to know how to install save games from other people, even from another region.









    Wii save game file format